Michael Simms Quotes

Michael Simms is the creator of the Tux Games website and the founder of Linux Game Publishing.

I personally believe open source is most important is in the operating system and in file formats. As long as those two things remain open source you can never have a monopoly. No company can dominate by any means except a superior product, and that puts the choice back into the hands of the public.

Quoted in "Linux Game Publishing - it's possible" M station (2003)

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Most games that we are approached with are too close to existing open source games for us to publish... we have no real desire to compete with open source products.

Michael Simms
— Quoted in "Linux Game Publishing: An Interview With Michael Simms" Linux Gazette (2005-06-03)

Tags: Most, games, we, approached, close, existing, open, source, us

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Things like a spreadsheet and graphics package mean that people can use their computer for working. Games mean that people can ENJOY their computer. If all you have is productivity apps, then Linux will be a fine OS for work, but who is going to really want it around in the home if all they can do on it is work.

Michael Simms
— Quoted in "Linux Game Publishing: An Interview With Michael Simms" Linux Gazette (2005-06-03)

Tags: Things, spreadsheet, graphics, package, mean, people, can, use, computer

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The biggest challenges, technically, are 3D graphics and Networking. Network interoperability between Linux and Windows will rarely happen, because companies often use the proprietary Directplay library which cannot be ported over to Linux. We have created a multiplatform alternative, called Grapple, and we hope that over time, some Windows developers may pick this up to use in their titles, allowing cross platform multiplayer.

Michael Simms
— Quoted in Robin Heggelund Hansen, "Porting games to Linux" hardware.no (2009-03-10)

Tags: biggest, challenges, technically, 3D, graphics, Network, Linux, Windows, rarely

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I wasn't a fan of the gameplay in Postal 2, I loved the message that the company was trying to put out. Because you can play Postal 2 in the most violent and graphic way, but you can also play it without hurting a single person. I don't know anyone who's played it like that, but I like that the people who made Postal are saying you can get through this game without any violence.

Michael Simms
— Quoted in Graham Morrison, "Bringing Windows games to Linux" TechRadar UK (2009-08-10)

Tags: wasn't, fan, gameplay, Postal, loved, message, company, trying, you

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