The social dynamics of human history, even more than that of biological evolution, illustrate the fundamental principle of ecological evolution - that everything depends on everything else. The nine elements that we have described in societal evolution of the three families of phenotypes - the phyla of things, organizations and people, the genetic bases in knowledge operating through energy and materials to produce phenotypes, and the three bonding relations of threat, integration and exchange - all interact on each other.
Effective research scarcely begins before a scientific community thinks it has acquired firm answers to questions like the following: What are the fundamental entities of which the universe is composed? How do these interact with each other and with the senses? What questions may legitimately be asked about such entities and what techniques employed in seeking solutions?
People use the word "natural" ... What is natural to me is these botanical species which interact directly with the nervous system. What I consider artificial is 4 years at Harvard, and the Bible, and Saint Patrick's cathedral, and the sunday school teachings.timothy leary
Is the purpose of theoretical physics to be no more than a cataloging of all the things that can happen when particles interact with each other and seperate? Or is it to be an understanding at a deeper level in which there are things that are not directly observable (as the underlying quantized fields are) but in terms of which we shall have a more fundamental understanding?julian schwinger
It is now generally accepted that the roots of our ethics lie in patterns of behavior that evolved among our pre-human ancestors, the social mammals and that we retain within our biological nature elements of these evolved responses. We have learned considerably more about this responses, and we are beginning to to understand how they interact with our capacity to reason.peter singer
No matter what field a leader is in, he will face problems . They are inevitable for three reasons ; first, we live in a world of growing complexity and diversity ; second, we interact with people ; and third, we cannot control all the situation we face.
The systems approach to problems focuses on systems taken as a whole, not on their parts taken separately. Such an approach is concerned whit total- system performance even when a change in only one or a few of its parts is contemplated because there are some properties of systems that can only be treated adequately from a holistic point of view. These properties derive from the relationship between parts of systems: how the parts interact and fit together
When a mess, which is a system of problems, is taken apart, it loses its essential properties and so does each of its parts. The behavior of a mess depends more on how the treatment of its parts interact than how they act independently of each other. A partial solution to a whole system of problems is better than whole solutions of each of its parts taken separately.
DOD will create a Department-wide blueprint (enterprise architecture) that will prescribe how the Department's financial and non-financial feeder systems and business processes interact. This architecture will guide the development of enterprise-level processes and systems throughout DOD.
A basic assumption within these theories is that organizations are complex adaptive systems (Anderson, 1999; Axelrod and Cohen, 1999), composed of semiautonomous agents that seek to maximize fitness by adjusting interpretative and action-oriented schema that determine how they view and interact with other agents and the environment.
Cybernetics is the study of systems and processes that interact with themselves and produce themselves from themselves.
Computer programs are the most intricate, delicately balanced and finely interwoven of all the products of human industry to date. They are machines with far more moving parts than any engine: the parts don't wear out, but they interact and rub up against one another in ways the programmers themselves cannot predict.
The analogy I use is that 'World of Warcraft' is like going to the mall : you see a ton of people there, but you don't really want to interact with them; you just want to know you're part of the human race. And if you get in trouble , you'll know someone else is there.
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